Frequently Asked Questions
Everything you might want to know about playing free online Ludo on LudoLive — from room codes to mobile support. Can't find your answer? Ask us via the contact page.
How can I play Ludo online?
Open LudoLive in any browser, choose Play Online, and create a room. You get an 8-character room code to share with friends — they enter it and the match starts in realtime. No download or account is needed.
Can I play without creating an account?
Yes. LudoLive never asks you to register or log in. You can set a display name and avatar, but they are saved only on your own device.
Is the game really free?
Yes — LudoLive is 100% free. There are no purchases, subscriptions or pay-to-win mechanics.
Can I play Ludo with friends?
Yes. Create a private room for 2 to 6 seats, share the room code or invite link, and everyone joins from their own phone, tablet or computer. Dice rolls and moves sync live for everyone.
Can several of us play on the same phone?
Yes. Play with Friendsis a pass & play mode for 2 to 6 players sharing one device. Each player gets their own name, avatar and colour, and the board stays on screen the whole match — the glowing seat card and dice always show whose turn it is. No internet connection is needed.
Can I play against the computer?
Yes. The Play with Computer mode offers a strategic AI with easy, medium and hard difficulty levels — perfect for practice or a quick solo match.
Does it require downloading or installing anything?
No. LudoLive runs entirely in your web browser. Optionally, you can install it as a progressive web app (PWA) from your browser menu so it launches like a native app — but that is never required.
Can I play on my phone?
Yes. LudoLive is fully mobile-friendly and works in portrait or landscape on Android and iPhone browsers. Buttons are sized for touch and the board scales to your screen.
Can I play on desktop?
Yes. The game works great on laptops and desktops in any modern browser, with keyboard shortcuts: Space or Enter rolls the dice and keys 1–4 move your tokens.
How do room codes work?
Every online room gets a unique 8-character code made of easy-to-read letters and numbers. Share it any way you like — the Invite button also creates a link that takes friends straight into your room.
What happens if I lose connection during a game?
LudoLive reconnects you automatically and restores your seat with the same room code. If a player stays offline, the game continues so nobody is left waiting forever.
How many players can join a match?
Two to six, in every mode. Online rooms are opened with 2 to 6 seats — the host picks the size before sharing the code. Pass & play on one device also seats 2 to 6, and five- and six-player matches get their own pentagon and hexagon boards. Against the computer you can face 1 to 3 AI opponents.
Are the dice rolls fair?
Yes, and here is exactly how. Instead of drawing each roll independently, every player has their own shuffled shoeof dice faces — three copies of each of the six faces, shuffled with your browser's cryptographic random generator and dealt without replacement, then topped up with a fresh set before it runs out. Over a match every face comes up its full one-in-six share, and no player's luck can eat another's. Because cards are drawn without replacement, a face is slightly less likely immediately after it appears, so runs are shorter than with independent dice — and a fourth identical face in a row is held back deliberately, because it can only read as broken. A turn is capped at two sixes the same way: the third roll of a turn is dealt from the other five faces rather than the turn being taken away from you. Nothing is scripted to a result and no roll is decided in advance. The shoes live on the authoritative side only — your own device in solo and pass & play, the host in online rooms — so no player can read or steer a future roll, and the host's engine validates every move. The full rules are on the Ludo rules page.
Can I chat during an online match?
Yes. Online rooms have quick one-tap messages, emoji reactions and a short typed message box. Messages are sent directly between players and are not stored anywhere after the match ends.
What happens after the first player finishes?
The match keeps going. The first player to bring all four tokens home takes first place, and the remaining players carry on racing for second, third and so on until only one is left. That last player is placed automatically, so nobody has to play out a match they cannot win.